![]() ![]() But that hasn't stopped people from writing pen-based 3D games in Scratch. regarding structured programming, there are no bitwise operations (hence no bitboard data structure), it is very slow and even has some performance throttling built in (so that kids wouldn't have to worry about timing). The language's capabilities are limited, esp. It was designed for other purposes - for simple games and animations, programmed by kids. In general, Scratch is probably the least suited programming and runtime environment to implement a chess engine. But luckily, I got help from others, and found valuable online material too. I should mention that I am not a good chess player, know next to nothing about chess in theory, and had only a basic idea about chess programming when I started the project. So, I decided to provide a forum posting on that topic, which might also trigger further discussion. ![]() How Game of Kings is implemented Hello Chess Players and Programmers! Over the last couple of months, several Scratch users have asked for more detailed info on how Scratch Chess - Game of Kings works internally. ![]()
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